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FULL SYLLABUS

7 Levels - 42 Lessons - 3 Tracks
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🖥️LEVEL 0: Welcome to the C64
Hello World, PRINT, CHR$, POKE, and your first screen memory tricks.
1Welcome
~5 min
2PRINT & CHR$
~10 min
3POKE & Memory
~10 min
4PETSCII Art & Drawing
~15 min
5🏆 Capstone: First Star
~15 min
📝LEVEL 1: BASIC Basics
Variables, arrays, loops, conditionals, and your first game.
1Variables & Types
~10 min
2Expressions
~10 min
3INPUT & PRINT
~10 min
4IF/THEN/GOTO
~15 min
5FOR/NEXT Loops
~15 min
6Arrays & DIM
~15 min
7Strings
~10 min
8GOSUB & RETURN
~10 min
9Catch Number Game
~20 min
🎨LEVEL 2: Memory & Color
Screen memory, color RAM, PETSCII codes, and text-based UI tricks.
1🔒 Memory Map
PREMIUM
2🔒 POKE to the Screen
PREMIUM
3🔒 Color RAM
PREMIUM
4🔒 PETSCII Codes
PREMIUM
5🔒 Text UI
PREMIUM
6🔒 Capstone: Text Adventure
PREMIUM
👾LEVEL 3: Sprites
Define, position, and animate sprites — build your first sprite-based game.
1🔒 What Is a Sprite?
PREMIUM
2🔒 Defining Your Sprite
PREMIUM
3🔒 Positioning Your Sprite
PREMIUM
4🔒 Moving Sprites
PREMIUM
5🔒 Horizontal Move Sprites
PREMIUM
6🔒 Sprites vs POKE
PREMIUM
7🔒 Capstone: Sprite Game
PREMIUM
🎵LEVEL 4: Sound & Input
SID chip basics, playing melodies, keyboard and joystick input, timing loops.
1🔒 SID Basics
PREMIUM
2🔒 Playing Melodies
PREMIUM
3🔒 Keyboard Input
PREMIUM
4🔒 Joystick Input
PREMIUM
5🔒 Timing & FPS
PREMIUM
LEVEL 5: Effects & Data
DATA blocks, multi-screen effects, sprite animations, text effects.
1🔒 Read DATA
PREMIUM
2🔒 Multi-Screen Effects
PREMIUM
3🔒 Sprite Animations
PREMIUM
4🔒 Table Data
PREMIUM
5🔒 Capstone: Text Effects
PREMIUM
🏆LEVEL 6: Full Game Dev
State machines, scoring, difficulty, polish, and your capstone game.
1🔒 State Machines
PREMIUM
2🔒 Scoring Systems
PREMIUM
3🔒 Difficulty Escalation
PREMIUM
4🔒 Polish Techniques
PREMIUM
5🔒 Capstone: Full Game
PREMIUM

PROJECT TRACKS

🎮Games Track
Build classic C64 games from scratch — prototypes, asset packing, collision detection, level design, and polish. Capstone: STAR CHASER.
🎨Creative Coding Track
Demoscene art, generative patterns, scrolling graphics, and color cycling — all in BASIC on a 1982 machine. Capstone: Text Effects Demo.
🛠️Systems & Tools Track
Build a text editor, sprite editor, disk file I/O system, and multi-program menu system in C64 BASIC. Capstone: BASIC Toolkit.
All lessons use real C64 BASIC code that runs in the browser emulator.
Capstone projects give you something tangible to build at the end of each level!