READY> _
FULL SYLLABUS
7 Levels - 42 Lessons - 3 Tracks
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🖥️LEVEL 0: Welcome to the C64
Hello World, PRINT, CHR$, POKE, and your first screen memory tricks.
1◆ Welcome
~5 min 2◆ PRINT & CHR$
~10 min 3◆ POKE & Memory
~10 min 4◆ PETSCII Art & Drawing
~15 min 5🏆 Capstone: First Star
~15 min📝LEVEL 1: BASIC Basics
Variables, arrays, loops, conditionals, and your first game.
1◆ Variables & Types
~10 min 2◆ Expressions
~10 min 3◆ INPUT & PRINT
~10 min 4◆ IF/THEN/GOTO
~15 min 5◆ FOR/NEXT Loops
~15 min 6◆ Arrays & DIM
~15 min 7◆ Strings
~10 min 8◆ GOSUB & RETURN
~10 min 9◆ Catch Number Game
~20 min🎨LEVEL 2: Memory & Color
Screen memory, color RAM, PETSCII codes, and text-based UI tricks.
1🔒 Memory Map
PREMIUM 2🔒 POKE to the Screen
PREMIUM 3🔒 Color RAM
PREMIUM 4🔒 PETSCII Codes
PREMIUM 5🔒 Text UI
PREMIUM 6🔒 Capstone: Text Adventure
PREMIUM👾LEVEL 3: Sprites
Define, position, and animate sprites — build your first sprite-based game.
1🔒 What Is a Sprite?
PREMIUM 2🔒 Defining Your Sprite
PREMIUM 3🔒 Positioning Your Sprite
PREMIUM 4🔒 Moving Sprites
PREMIUM 5🔒 Horizontal Move Sprites
PREMIUM 6🔒 Sprites vs POKE
PREMIUM 7🔒 Capstone: Sprite Game
PREMIUM🎵LEVEL 4: Sound & Input
SID chip basics, playing melodies, keyboard and joystick input, timing loops.
1🔒 SID Basics
PREMIUM 2🔒 Playing Melodies
PREMIUM 3🔒 Keyboard Input
PREMIUM 4🔒 Joystick Input
PREMIUM 5🔒 Timing & FPS
PREMIUM✨LEVEL 5: Effects & Data
DATA blocks, multi-screen effects, sprite animations, text effects.
1🔒 Read DATA
PREMIUM 2🔒 Multi-Screen Effects
PREMIUM 3🔒 Sprite Animations
PREMIUM 4🔒 Table Data
PREMIUM 5🔒 Capstone: Text Effects
PREMIUM🏆LEVEL 6: Full Game Dev
State machines, scoring, difficulty, polish, and your capstone game.
1🔒 State Machines
PREMIUM 2🔒 Scoring Systems
PREMIUM 3🔒 Difficulty Escalation
PREMIUM 4🔒 Polish Techniques
PREMIUM 5🔒 Capstone: Full Game
PREMIUM★ PROJECT TRACKS ★
All lessons use real C64 BASIC code that runs in the browser emulator.
Capstone projects give you something tangible to build at the end of each level!
Capstone projects give you something tangible to build at the end of each level!